Young teens should only use recreational internet and video games one hour daily
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Middle-school aged children who use the internet, social media or video games recreationally for more than an hour each day during the school week have significantly lower grades and test scores, according to a study from the Center for Gambling Studies at Rutgers University-New Brunswick.
Regular gamblers were more than six times more likely to gamble online compared to before the COVID-19 pandemic, according to new research.
A study in biological psychology has shown that habitual gamblers use strategies during reinforcement learning that differ from those of the control group. This difference could be caused by changes in the dopamine system that influence strategic planning.
Forecasting changes in stock prices may be possible with the help of brain activity in regions associated with how people feel before making investment choices. Scientists could accurately forecast market price changes based on the average brain activity among a group but failed when using only prior stock trends or people's investment choices, according to new research published in JNeurosci.
A study carried out by the J.E. Cairnes School of Business and Economics at NUI Galway has examined how the different gratifications sought from mobile gambling explain problematic versus non-problematic patterns in highly involved gamblers.
Researchers at the Cofrin Logan Center for Addiction Research and Treatment at the University of Kansas Life Span Institute have published their experience making SMART Recovery groups available via computer and telephone to the community in Douglas County.
Boston University researchers identify a drug-free, noninvasive and personalized treatment approach for reducing obsessive-compulsive behaviors and related disorders.
New research finds that that having hope for the future can make you happier with your lot - and protect you from risky behaviours such as drinking and gambling.
New research has shown robots can encourage humans to take greater risks in a simulated gambling scenario than they would if there was nothing to influence their behaviours. Increasing our understanding of whether robots can affect risk-taking could have clear ethical, practiCal and policy implications, which this study set out to explore.
People with gambling problems are less likely to consider important information that could prevent them from losing, according to new research published today from the UBC's Centre for Gambling Research.